12/8/2022 0 Comments Super smash flash 2 tier list![]() ![]() However, in this game, if you dash-cancel right before the ledge, the residual speed will carry you over the edge and allow you to grab it. In Melee, this requires facing backwards or using character-specific options. One particularly important use of dash-canceling is quickly grabbing the ledge. This also allows you to do tilts, jab, specials, and smashes from run very precisely: run, tap down, and then input whatever you want. For micro-spacing, applying these techniques will more than compensate for the lack of wavedashing, as well as hopefully feel faster due to the relative speed of dash-canceling compared to a 14-frame option. Crouching and standing from run are near-instant, and holding down allows for consistent pivoting. To replace wavedashing in your movement, use SSF2’s dash cancel: that is, crouching and then standing up to interrupt the run state. While this makes certain characters’ combo games less fluid, it also makes shielding less safe and ledges less advantageous, creating a faster, more aggressive game. A common gripe with SSF2 from Melee vets is the lack of wavedashing. This is a corollary to the above, but worth mentioning. Wavedashing has been replaced by dash-canceling as the main movement tool besides normal dashing and jumping. ![]() To escape combos, double-jump airdodge and aerials are usually your best options. You cannot airdodge out of tumble, and the ending lag is rather large. However, it is a lot more punishing and requires much more selective use. SSF2’s airdodge is directionless, and feels most like Smash 4’s. If you have no idea what this game is and want to see what the fuss is all about, check it out here. Hopefully, with this guide, you can integrate into the competitive scene of one of the best Smash games out there! It by no means covers every single change, but it covers the most important things that people should know when learning the game. What can you expect, picking up a new title? We at the SSF2 Back Room, the group that makes the official tier list and competitive ruleset, compiled a list of important engine changes that should ease the transition. In the future, this will include character changelists and stagelist information, but for this part we will be focusing on the core engine and physics of the game. The goal of this guide is to explain the main differences between SSF2 and Melee a Melee player needs to know to be competitive in SSF2. You’re coming from a Melee background (or maybe just know something about the game and want an intro to SSF2 from that base), and you’re unsure about the changes from Melee. ![]() Hello there! If you’re reading this guide, you’re interested in Super Smash Flash 2 and want to get into the game competitively. So You Want to Play SSF2: a Guide for Melee Veterans ![]()
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